![]() ![]() ![]() "You get a good sense of progression, you get a much broader range of options and things that you can start doing." This guy, amirite? "It seems to work out well, so I'm actually quite happy with how that goes," says Vincke. Characters get new, much more powerful abilities that can really switch up the game. In D&D, levelling is a big deal, and getting to level 5 is like putting a car in fifth gear. a lot of games where you can ding level 80 with comparative ease. He mentions that one of the things they were worried about when they first started work on BG3 was how D&D has a very low level count compared to e.g. This doesn't sound like much of a thing in the context of most video games, and Vincke is aware of this. The other big change with Update 9 is the level cap going up to 5. "You break your oath and suddenly this guy with a Scottish accent pops up and, like, says, 'Hi friends! We're going to have to have a chat!' I obviously knew what was coming, but even then, when I experienced for the first time said, 'Okay, this is really cool.'" Because it's such a suprise," Vincke says. "I like the Oathbreaker a lot, obviously. It comes with different, more evil spells. There's also a secret Paladin subclass that is Vincke's other favourite thing about the Paladin: The Oathbreaker, a choice offered to you if you are a very naughty little Paladin and do things that break your oath. Much like other RPGs, a Paladin is kind of like an extra goody-two-shoes Knight who was a prefect at school and they take an Oath - and in BG3 these oaths form the subclasses you can pick, either the Oath Of The Ancients, to fight on the side of good and light, or the Oath Of Devotion, to be virtuous and protect the weak. "So, starting with the Searing Smite and going into a Divine Smite, that kind of thing, using the reaction system - that plays really well, actually." I point out that one could, from the frequency and enthusiasm with which Vincke said "Smite" on the Panel From Hell stream, have easily inferred he liked Smiting he, in his turn, points out that it's cool and rewarding to say, "I shall Smite you," and then actually really Smite someone. "I actually really like Smiting, and chaining them," says Vincke, talking about his favourite features of the Paladin. You can see both in play in the BG3 update. The new playable class, Paladin, is a TRPG favourite, both because they have some cool abilities and are a decent tanky class to play, but also because Paladins offer some fun roleplaying avenues. Still, it sounds like there's plenty to be getting on with with Update 9, anyway. But in general, post-release you should never have to reload or restart it again." There may always be technical difficulties that make it impossible. "Post release we guarantee that you'll be able to continue," he says, adding, "I always have to make sure that I can't guarantee it - I can say that we'll do our utter best. Watch on YouTube The latest trailer gives a glimpse of the city of Baldur's Gate itself, as well as a returning character. "It's really annoying, I know, for players, but we just can't maintain save game compatibility when we make structural changes like that." Vincke still, therefore, advises that if you want the full interrupted BG3 experience you should wait for release - though it strikes me that the community Baldur's Gate 3 has already cultivated will be happy enough to know that there's still a lot of content to come down the video game pipes. ![]() ![]() "No, because there's still a lot of stuff that's actually going to be added to that first act," he says, when I ask if Update 9 means players won't have to reinstall before 1.0 release. I caught up with Larian's founder and director Swen Vincke (this time sans full suit of armour) and he told me that, despite Update 9 being a big one, there's still a lot to come. As well as that, BG3 got its ninth update, the last significant one before release, which raises the level cap to 5 and adds Paladin as a playable class. The weighty Dungeons & Dragons fantasy RPG has been in early access for a couple of years, but it's now scheduled for a 1.0 release in August next year. Larian's now-traditional Panel From Hell method of update delivery dumped some important Baldur's Gate 3 news last week. ![]()
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